In-depth analysis of TON Station: $SOON's decentralization and deflation mechanism
远山洞见2024/12/24 08:08
By:远山洞见
I. Project introduction
TON Station is a Web3 game and application aggregation platform based on the TON (The Open Network) ecosystem, aiming to connect billions of would-be users with diverse scenarios such as
blockchain games and social interactions. By deeply integrating Telegram's Mini App function with 7.2M + TON Station subscribers worldwide, the platform not only reduces the usage threshold of Web3 games and enhances player entertainment experience, but also provides developers with one-stop online, traffic acquisition, and monetization support.
The core token of the project, $SOON, uses a decentralized and deflationary economic model: platform revenue will regularly repurchase tokens, and holders can receive rewards and participate in community governance through staking. In order to achieve a fair start, TON Station releases 100% of the tokens to the community during the TGE (token generation event), avoiding the risk of selling pressure caused by the team or early private placement, and encouraging more ordinary users to participate in it in a low-threshold way.
On Product Form, TON Station integrates over 1000 Web2 and Web3 games. Through various incentive methods such as Quest, ad revenue sharing, and developer cooperation, it achieves a win-win situation for the platform, users, and content providers. In the future, the project plans to further improve the revenue distribution model, introduce more partners and game categories, and strive to create a global, content-rich, and sustainable Web3 entertainment ecosystem.
II. Project highlights
1. Deeply bind to the Telegram social ecosystem
With the Mini App feature of Telegram and a user base of over 18M, TON Station provides a very convenient entrance for game and app traffic. The huge social network can not only effectively gather potential players, but also improve the reach rate of Web3 products.
2. Diversified Income and Incentive Mechanism
Ad Views: In-game advertising, task or competition sponsorship, bringing stable cash flow to the platform.
Affiliate Program: Developers and promoters earn commissions through activities or joint links, allowing high-quality content to gain more exposure.
Quest System: Give players rewards in the form of tasks or challenges, guide active level and stickiness, and provide interactive promotion for project parties.
3. Decentralized token model
Deflationary design: The platform regularly repurchases $SOON from the secondary market and destroys or uses it as collateral rewards to reduce circulation.
100% TGE circulation: no team or VC lock-up, achieving true community-driven, avoiding concentrated selling pressure.
4. Extensive game and application ecosystem
We have gathered over 1000 games covering various genres such as casual, strategy, shooting, etc.
Signed an exclusive contract with Web2 game company, deeply integrating traditional games with on-chain functions, bringing users a fresh "earn while playing" experience.
5. Sustainable business and growth potential
Steady platform revenue: from in-game payments, advertising, affiliate revenue sharing, and potential value-added services that may be launched later.
Global Market Opportunities: Data shows that the global game user base will exceed 3.3B in 2023; coupled with over 2B Telegram downloads, TON Station faces several times growth potential.
Phase Roadmap: including more game launches, App Store task system, marketing promotion, etc., continuously expanding user scale and influence.
6. Community-friendly and highly transparent
All profits and token destruction ratios are publicly disclosed in the white paper, and the community can monitor them at any time.
The distribution model of staking rewards, Quest tasks, and advertising revenue is clear, and both players and coin holders can receive fair value returns.
Overall, TON Station has a strong first-mover advantage and potential global influence in the field of Web3 games and social interaction, thanks to its deep integration with the Telegram ecosystem, diversified business model, and decentralized token design. By continuously improving game categories and platform functions, the project is expected to attract more developers and players, and jointly build a rich and sustainable blockchain entertainment new world.
III. Market value expectations
SOON is the native token of the TON Station platform, with a current unit price of $0.000223, a fully diluted market cap of about $15.67 million, and a total supply of 70 billion SOON.
To evaluate SOON's market potential, we selected the following benchmarks: Open Loot ($OL), Portal ($PORTAL), and Yield Guild Games ($YGG).
Benchmarking project
1. Web3 game platform: Open Loot ($OL)
Unit price: 0.2286 USD
Market capitalization: 58.54 million USD
Fully diluted market capitalization: $1.143 billion
Circulation: 256,065,900 pieces
Total supply: 5,000,000,000 pieces
2. Web3 game platform: Portal ($PORTAL)
Unit price: 0.324 USD
Market capitalization: 134 million USD
Fully diluted market cap: $324 million
Circulation: 414,050,065 pieces
Total supply: 1,000,000,000 pieces
Web3 guild: Yield Guild Games ($YGG)
Unit price: 0.5215 USD
Market capitalization: 214 million USD
Fully diluted market cap: $521 million
Circulation: 410,462,354 pieces
Total supply: 1,000,000,000 pieces
Market value comparison with expectations
1. Benchmarking Open Loot ($OL)
If the circulating market value of SOON reaches the level of Open Loot (58.54 million USD), the unit price of SOON will rise to about 0.000836 USD, an increase of about 275%.
2. Benchmarking Portal ($PORTAL)
If the circulating market value of SOON reaches the level of Portal (134 million USD), the unit price of SOON will rise to about 0.001915 USD, an increase of about 759%.
3. Benchmarking Yield Guild Games ($YGG)
If the circulating market value of SOON reaches the level of YGG (214 million USD), the unit price of SOON will rise to about 0.003057 USD, an increase of about 1271%.
IV. Token Economics
$SOON is the native token of the TON Station platform, used to connect Telegram's Web3 game store ecosystem, providing an Incentive Mechanism for developers and players, while promoting decentralized governance and economic circulation of the platform. The total amount of tokens 70 billion, minted once during TGE, and 100% enter the circulation market.
1. Token usage
SOON has diverse application scenarios in the TON Station platform ecosystem, including:
Advertising and promotion payment:
Developers and project parties can place advertisements or set up task pools on the platform by paying $SOON to attract players to complete tasks or participate in activities.
Staking Reward:
Users can stake $SOON tokens and earn profits every three months. The staking reward comes from the platform's partial income repurchase.
Quest Rewards:
Players can receive $SOON as a reward by completing tasks published by the platform (such as game participation, ad viewing, etc.).
In-game payment:
Players can use $SOON to purchase virtual items such as props and skins in platform games to enhance the gaming experience.
Governance rights:
Holders can participate in Platform Governance and vote on important issues such as new game launches, quotas, and feature updates.
2. Economic models and deflation mechanisms
Revenue cycle and repurchase mechanism:
TON Station's revenue mainly comes from the following aspects:
Advertising placement: Advertising revenue from tasks or games within the platform.
Developer payment: Game developers need to pay fees when using platform services (such as promotion and task pool creation).
Affiliate promotion: Users or promoters earn commissions by redirecting traffic through links, and the platform takes a portion of the revenue.
Deflation mechanism:
The platform regularly repurchases $SOON from the above revenue and handles it as follows:
Some tokens are destroyed to reduce circulation and increase token scarcity; another portion of tokens are injected into the reward pool for staking and task incentives.
3. Pledge and reward mechanism
Staking:
Holding users can pledge $SOON to the platform and receive rewards quarterly. The rewards are issued by the platform's regular repurchase of tokens, and the pledge yield is proportional to the user's pledge amount and time.
Rewards Pool:
The platform sets up a special project fund pool for task rewards and pledge returns to attract users to continue to participate.
4. Income sources and ecological cycles
Source of income:
Advertising fees
Task fees paid by game developers
Affiliate commission
Revenue from in-game items or value-added services
Ecological cycle:
Revenue → Repurchase $SOON → Partial destruction (deflation) + Partial distribution to reward pool → Incentives for users and developers → Increase active level and platform revenue → Repurchase again.
5. Governance mechanisms
Voting rights of currency holders:
SOON holders can participate in the governance of TON Station, including new game launches, feature updates, marketing quotas, etc.
TON Station's economic model forms a positive cycle flywheel with "platform revenue-buyback-destruction/reward-user growth-platform revenue growth" as the core, further consolidating the platform's sustainable development ability.
V. Team and financing
TON Station is an advanced Web3 game distribution platform jointly developed by game industry giants SIDUS HEROES and SuperVerse. The two companies have rich experience in blockchain games and metaverse fields. SIDUS HEROES focuses on P2E metaverse game development, while SuperVerse is committed to decentralized creator economy and information delivery support.
The platform works closely with well-known industry partners such as Crypto Banter, Alex Becker, and EllioTrades, who bring rich resources and expertise to further enhance TON Station's influence in the global Web3 gaming field.
Although the specific financing information has not been disclosed, with the team background and close integration with the TON ecosystem, TON Station is expected to receive strong support from strategic investment and ecological funds.
VI. Risk Warning
Due to the 100% circulation of the $SOON token during TGE, the early market price may fluctuate violently due to speculative behavior. Users need to be vigilant about high volatility in the short term and invest according to their own risk tolerance.
2. The platform's main revenue depends on advertising, in-game payments, and developer services. If it fails to continuously attract enough users and developers, the revenue model may not meet expectations, which in turn affects the execution of token buybacks and deflation plans.
3. Although TON Station has cooperated with several well-known game studios, the future user growth and game ecosystem expansion of the platform still depend on the continuous promotion ability of the project and the introduction of developer resources. Failure to complete the ecosystem layout as planned may affect the long-term development of the platform.
VII. Official link
Website:https://tonstation.app/
Twitter:https://x.com/TonStationLabs
Telegram :https://telegram.me/tonstationgames
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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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